Features
Updates
FAQ
How to transfer saves
Updates
16.12.2024
Added Himari (HG)
Added a new turret type to "Path to Chesed"
Group AI System
Loading screen hints
Fixed revive shield internal error
Add Momoi jump voice
Version display in main menu
Added controls display window
Optimized some FX materials
Optimized Object Pool
Fixed Chise's rocket trail visual bug
Changed extension of the downloaded archive to zip
20.10.2024
Added new mission (Path to Chesed)
First mission now called "Defeat Thugs"
Scenario system
Jump
Toon renderer
Started using Lit shaders instead of Unlit
Custom lighting
Support for additional lights
Started using R channel on mask map
Changed drink machine model
Changed icon for red drink machine
Added green drink machine
Added gashapon with buffs
Fixed aiming sensitivity for some characters
Minor changes to tree burning effects
Changed camera position
Changing health bars and points bar
Added hair highlights
Minor changes to the first mission map
The total number of stars is now displayed in the main menu
Changed Neru's footstep sound
Upscale some effects textures
26.05.2024
Added Koyuki(MG) and Megu(FT).
Needed completions for Neru reduced to 2.
Changed character selection menu.
Changed Neru footstep sound.
Updated character shaders.
Updated enviroment shaders.
Minor map changes.
Fixed shot direction out of aim mode.
Fixed Chise bug with critical damage.
Fixed Mari's reload animation (second try) and animate her weapon accessory.
Changed camera positioning.
Red color for critical hit spark.
Upscaled some textures for effects.
Burning bushes and trees (they deal damage).
28.04.2024
Added Neru(SMG)
Started using Addressables
Render switched to URP
Fixed Mari's reload animation
Halo animation
Fixed camera for better aiming
Correction of projectile and muzzle effects
Correction of smoke effects
07.04.2024
Added Midori(SR) and Mari(HG)
Fixed problem with aiming and shooting from cover
Fixed trigger for last group of enemies